GameMakers | How Root Cause Analysis Optimizes Game Design

Episode 1 August 06, 2019 00:34:17
GameMakers | How Root Cause Analysis Optimizes Game Design
LevelUp
GameMakers | How Root Cause Analysis Optimizes Game Design
/

Show Notes

LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down how and why product managers should do root cause analyses. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-does-root-cause-analysis-optimize-game-design/

Other Episodes

Episode 5

July 28, 2020 00:17:09
Episode Cover

Seenax | Indie Series, Part 1: What I Wish I Knew When Choosing a Game Publisher

This is the first episode in our new series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Gabriel Coriiu, Co-Founder of Seenax Oy and the developer behind the hit game, Hide and Seek. Gabriel will be talking about what he wishes he knew when choosing a publisher and about his journey to launching a hit hyper-casual game. ...

Listen

Episode 3

July 14, 2020 00:20:00
Episode Cover

ironSource | Creative Operations, Part 3: How to Make High Impact Ad Creatives

Melissa Zeloof welcomes Noa Eckstein, Director of Creative Performance at ironSource Luna, to discuss all things in-ad data, including Playworks' process for optimizing ad creatives for some of the industry's biggest names. ...

Listen

Episode 13

December 28, 2020 00:23:18
Episode Cover

Unity | Gametech, Part 3: The Insider's Perspective

Sally Lu, Director of Customer Success at Unity, joins Melissa Zeloof to discuss the role of Unity and gametech more generally in the games industry, and what we might expect for the future. ...

Listen