Uken | How to Identify and Evaluate New Game Projects

Episode 3 • September 11, 2019 • 00:31:20
Uken | How to Identify and Evaluate New Game Projects
LevelUp
Uken | How to Identify and Evaluate New Game Projects

Sep 11 2019 | 00:31:20

/

Show Notes

Conrad McGee-Stocks, Director of Growth at Uken Games, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition. Tune in to hear them talk about best practices for identifying and evaluating new game products, including idea funnels, trend analysis, and market tests. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-identify-and-evaluate-new-game-projects/

Other Episodes

Episode 9

June 23, 2019 • 00:15:28
Episode Cover

Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In

Next up in our hyper-casual series, Vincent Hart de Keating, Managing Director at Homa Games gives us an update on genre and where it...

Listen

Episode 1

December 11, 2018 • 00:22:51
Episode Cover

MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design

Discover the basics of how to make, design, plan and develop hyper-casual games with hyper-casual game idea fundamentals on this episode of LevelUp.Paul Woodbridge,...

Listen

Episode 14

February 11, 2021 • 00:25:41
Episode Cover

GamesBiz | Indie Series, Part 3: Getting Started with Mobile Game Monetization

In the fourth episode of “What I Wish I Knew When...”, our series for indie developers, Melissa Zeloof is joined by Bozo Jankovic, who...

Listen