GameMakers | How Root Cause Analysis Optimizes Game Design

Episode 1 August 06, 2019 00:34:17
GameMakers | How Root Cause Analysis Optimizes Game Design
LevelUp
GameMakers | How Root Cause Analysis Optimizes Game Design

Aug 06 2019 | 00:34:17

/

Show Notes

LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down how and why product managers should do root cause analyses. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-does-root-cause-analysis-optimize-game-design/

Other Episodes

Episode 5

May 26, 2020 00:32:57
Episode Cover

ironSource | Growth Loop, Step 3: Optimizing Monetization

Catch Melissa Zeloof chatting with VP Growth Yevgeny Peres all about Step 3 of the Growth Loop - optimizing monetization and maximizing LTV. Yevgeny...

Listen

Episode 2

November 21, 2019 00:10:18
Episode Cover

Gameloft, Halfbrick, Social Point, Random Logic | In-App Bidding and the Future of App Monetization

Live from Gamefest 2019 in the Negev desert, Melissa from ironSource gets together with Andrew Stone from Random Logic, Jane Anderson from Gameloft, Shainiel...

Listen

Episode 3

September 11, 2019 00:31:20
Episode Cover

Uken | How to Identify and Evaluate New Game Projects

Conrad McGee-Stocks, Director of Growth at Uken Games, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition....

Listen