Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights

Episode 2 December 18, 2018 00:25:55
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
LevelUp
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights

Dec 18 2018 | 00:25:55

/

Show Notes

Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to Play, walks us through the history of hyper-casual, monetization and user acquisition best practices, and what it's like with game publishers. Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-2-trends/

Other Episodes

Episode

April 03, 2023 00:31:03
Episode Cover

Om Tandon | UX in games: User-centered vs human-centered design

In this LevelUp episode, Melissa sits down with Om Tandon, UX Director at UX Reviewer Games Consultancy. They dive into what makes good UX,...

Listen

Episode 15

March 18, 2021 00:31:39
Episode Cover

Double Loop Games | Indie Series, Part 5: Founding a Mobile Game Studio

In the fifth episode of our "What I Wish I Knew When" series for indie developers, Melissa Zeloof is joined by Emily Greer, founder...

Listen

Episode

October 16, 2023 00:36:38
Episode Cover

Phillip Black | Roblox properly understood: lessons for virtual economies

In this LevelUp episode, Melissa sits down with Phillip Black, Game Economist at Game Economist Consulting and a cohost of the Deconstructor of Fun...

Listen