Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights

Episode 2 December 18, 2018 00:25:55
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
LevelUp
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights

Dec 18 2018 | 00:25:55

/

Show Notes

Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to Play, walks us through the history of hyper-casual, monetization and user acquisition best practices, and what it's like with game publishers. Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-2-trends/

Other Episodes

Episode

November 21, 2022 00:33:10
Episode Cover

HypGames | The evolution of mobile sports games

In this episode of the LevelUp podcast, Mike Taramykin, CEO at HypGames, sits down with our host Melissa Zeloof, VP Marketing at ironSource. They...

Listen

Episode 1

August 29, 2019 00:31:01
Episode Cover

ironSource | Why Game Growth is a Loop and not a Funnel

Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came...

Listen

Episode

April 17, 2023 00:38:51
Episode Cover

Lisa Brunette | Narrative in mobile games: why the story matters

In this LevelUp episode, Melissa sits down with Lisa Brunette, Narrative Designer and Game Writer at Brunette Games. They take a deep dive into...

Listen