Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights

Episode 2 December 18, 2018 00:25:55
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
LevelUp
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights

Dec 18 2018 | 00:25:55

/

Show Notes

Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to Play, walks us through the history of hyper-casual, monetization and user acquisition best practices, and what it's like with game publishers. Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-2-trends/

Other Episodes

Episode 12

January 30, 2019 00:16:57
Episode Cover

Random Logic | How to Monetize and Advertise Word Games

Andrew Stone, President at Random Logic Games, shares best practices for monetizing, advertising, and designing word games. What demographic plays word games most? Which...

Listen

Episode

March 21, 2023 00:35:27
Episode Cover

Josh Burns | Mastering the world of IPs

In this LevelUp episode, Melissa sits down with Josh Burns, Senior Director of Business Development at FunPlus. They get into the history of IPs...

Listen

Episode

March 05, 2022 00:38:02
Episode Cover

Playmint | Blockchain Gaming, Pt 3: Life as a CEO

What’s it like to build a blockchain company from the ground up? Hear it straight from the source. David Amor, CEO at Playmint -...

Listen