Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights

Episode 2 December 18, 2018 00:25:55
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
LevelUp
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights

Dec 18 2018 | 00:25:55

/

Show Notes

Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to Play, walks us through the history of hyper-casual, monetization and user acquisition best practices, and what it's like with game publishers. Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-2-trends/

Other Episodes

Episode 2

February 25, 2020 00:37:00
Episode Cover

ironSource | Growth Loop, Step 2: Monetizing F2P Games

In the third episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 2 of the Growth Loop: Monetization....

Listen

Episode 6

August 26, 2020 00:30:58
Episode Cover

VGames | Unearthing the Next Generation of Gaming Unicorns

Eitan Reisel, former lead in Google’s gaming division and founder of VGames, an investment firm focused specifically on unearthing the next generation of Israeli...

Listen

Episode 4

July 21, 2020 00:39:59
Episode Cover

Newzoo | Gametech, Part 1: How Gametech is Fueling the Industry's Growth

Newzoo's CEO Peter Warman, and Market Lead of Game Developers and Publishers, Tyler Long, discuss the rapidly growing gametech ecosystem, how they mapped it...

Listen