MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design

Episode 1 December 11, 2018 00:22:51
MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design
LevelUp
MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design

Dec 11 2018 | 00:22:51

/

Show Notes

Discover the basics of how to make, design, plan and develop hyper-casual games with hyper-casual game idea fundamentals on this episode of LevelUp.Paul Woodbridge, Director of Design at MAG Interactive, shares what goes into designing a hyper-casual game, his team’s development process and standard KPIs, best practices, and the future of the hyper-casual genre. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-1-designing/

Other Episodes

Episode 3

April 10, 2018 00:35:25
Episode Cover

Nexon | Bridging East and West in Gaming

Warren Woodward, Director of User Acquisition at Nexon, shares his insights on mobile user acquisition, the importance of soft launches (can you get away...

Listen

Episode 2

November 21, 2019 00:10:18
Episode Cover

Gameloft, Halfbrick, Social Point, Random Logic | In-App Bidding and the Future of App Monetization

Live from Gamefest 2019 in the Negev desert, Melissa from ironSource gets together with Andrew Stone from Random Logic, Jane Anderson from Gameloft, Shainiel...

Listen

Episode

September 19, 2022 00:36:13
Episode Cover

Deconstructor of Fun | Blockchain Gaming, Pt 5: What the industry needs to do to make Blockchain Games mainstream

In this episode of LevelUp, our host Melissa Zeloof, VP Marketing at ironSource, sits down with Deconstructor of Fun's Javier Barnes and Ethan Levy,...

Listen