Gram Games | Setting Company Culture as a Business Imperative

Episode 5 May 17, 2018 00:23:30
Gram Games | Setting Company Culture as a Business Imperative
LevelUp
Gram Games | Setting Company Culture as a Business Imperative

May 17 2018 | 00:23:30

/

Show Notes

Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret sauce for nurturing a strong community in the workplace. Read the edited highlights here: https://www.ironsrc.com/podcasts/setting-company-culture-business-imperative/

Other Episodes

Episode 1

August 29, 2019 00:31:01
Episode Cover

ironSource | Why Game Growth is a Loop and not a Funnel

Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came...

Listen

Episode 3

November 21, 2019 00:18:12
Episode Cover

Ketchapp, Mobilityware, Jam City, Kwalee | Merging Monetization and Marketing

Live from Gamefest 2019 in the Negev Desert, Melissa chats with Chandra Macias Hill from Mobilityware, Fabian Hersen from Ketchapp, Brian Sapp from Jam...

Listen

Episode 4

September 18, 2019 00:30:18
Episode Cover

Voodoo | Creating a Culture Code for Winning Game Teams

Sophie Vo, Game Lead at Voodoo, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers on LevelUp: Game Product Managers Edition. Find out...

Listen