Gram Games | Setting Company Culture as a Business Imperative

Episode 5 May 17, 2018 00:23:30
Gram Games | Setting Company Culture as a Business Imperative
LevelUp
Gram Games | Setting Company Culture as a Business Imperative

May 17 2018 | 00:23:30

/

Show Notes

Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret sauce for nurturing a strong community in the workplace. Read the edited highlights here: https://www.ironsrc.com/podcasts/setting-company-culture-business-imperative/

Other Episodes

Episode 4

January 13, 2019 00:22:19
Episode Cover

Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing

In our next installment of our dedicated hyper-casual series, Ryan Davies, Digital Marketing Manager at Kwalee, tells us how his team runs successful user...

Listen

Episode 3

April 10, 2018 00:35:25
Episode Cover

Nexon | Bridging East and West in Gaming

Warren Woodward, Director of User Acquisition at Nexon, shares his insights on mobile user acquisition, the importance of soft launches (can you get away...

Listen

Episode 1

April 15, 2020 00:32:00
Episode Cover

Amanotes | Emerging Markets with Newzoo, Part 1: Southeast Asian Gaming Market

This is the first episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Our guest this first...

Listen