ironSource | Why Game Growth is a Loop and not a Funnel

Episode 1 August 29, 2019 00:31:01
ironSource | Why Game Growth is a Loop and not a Funnel
LevelUp
ironSource | Why Game Growth is a Loop and not a Funnel

Aug 29 2019 | 00:31:01

/

Show Notes

Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came up with the concept, and how developers can start implementing it into their growth strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/game-growth-loop-not-funnel/

Other Episodes

Episode 10

October 17, 2018 00:21:26
Episode Cover

ironSource | The Next Generation of Designing Interactive Mobile Ads

Dan Greenberg, Chief Creative Officer at ironSource, shares what goes into designing hit playable ads, discusses where we can expect to see AR pop...

Listen

Episode 12

January 30, 2019 00:16:57
Episode Cover

Random Logic | How to Monetize and Advertise Word Games

Andrew Stone, President at Random Logic Games, shares best practices for monetizing, advertising, and designing word games. What demographic plays word games most? Which...

Listen

Episode 4

July 21, 2020 00:39:59
Episode Cover

Newzoo | Gametech, Part 1: How Gametech is Fueling the Industry's Growth

Newzoo's CEO Peter Warman, and Market Lead of Game Developers and Publishers, Tyler Long, discuss the rapidly growing gametech ecosystem, how they mapped it...

Listen