Simpool | How to Balance and Design Your Game Economy

Episode 5 March 26, 2020 00:31:09
Simpool | How to Balance and Design Your Game Economy
LevelUp
Simpool | How to Balance and Design Your Game Economy

Mar 26 2020 | 00:31:09

/

Show Notes

In this episode of LevelUp, Guy Bar Sade, co-founder and CEO at Simpool, breaks down everything around building in-game economies. Guy offers tips to balance the game economy, how game teams should define their KPIs, and common mistakes he sees from game developer companies, and how to create a company culture based on data. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-balance-your-in-game-economy/

Other Episodes

Episode

February 26, 2025 00:37:38
Episode Cover

Stefano Accossato | How TutoTOONS is using brand partnerships to drive growth for their biggest games

In this LevelUp episode, Melissa Zeloof sits down with Stefano Accossato, Head of Business Development at TutoTOONS. They discuss how TutoTOONS is thinking about...

Listen

Episode 1

August 06, 2019 00:34:17
Episode Cover

GameMakers | How Root Cause Analysis Optimizes Game Design

LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down...

Listen

Episode 8

October 08, 2020 00:28:32
Episode Cover

Lockwood Publishing | Avakin Life, the Metaverse, and Games as Social Media

Oliver Kern, Chief Commercial Officer at Lockwood Publishing, who are behind the hit mobile game Avakin Life, joins Melissa Zeloof to discuss the challenges...

Listen