Simpool | How to Balance and Design Your Game Economy

Episode 5 March 26, 2020 00:31:09
Simpool | How to Balance and Design Your Game Economy
LevelUp
Simpool | How to Balance and Design Your Game Economy

Mar 26 2020 | 00:31:09

/

Show Notes

In this episode of LevelUp, Guy Bar Sade, co-founder and CEO at Simpool, breaks down everything around building in-game economies. Guy offers tips to balance the game economy, how game teams should define their KPIs, and common mistakes he sees from game developer companies, and how to create a company culture based on data. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-balance-your-in-game-economy/

Other Episodes

Episode 12

November 05, 2020 00:22:15
Episode Cover

Mighty Bear Games | Indie Series, Part 3: Identifying Million Dollar Game Concepts

Simon Davis, Co-Founder and CEO at Mighty Bear Games, joins Melissa Zeloof in our "What I wish I knew when..." series to talk about...

Listen

Episode

April 03, 2023 00:31:03
Episode Cover

Om Tandon | UX in games: User-centered vs human-centered design

In this LevelUp episode, Melissa sits down with Om Tandon, UX Director at UX Reviewer Games Consultancy. They dive into what makes good UX,...

Listen

Episode 1

August 29, 2019 00:31:01
Episode Cover

ironSource | Why Game Growth is a Loop and not a Funnel

Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came...

Listen