Simpool | How to Balance and Design Your Game Economy

Episode 5 March 26, 2020 00:31:09
Simpool | How to Balance and Design Your Game Economy
LevelUp
Simpool | How to Balance and Design Your Game Economy

Mar 26 2020 | 00:31:09

/

Show Notes

In this episode of LevelUp, Guy Bar Sade, co-founder and CEO at Simpool, breaks down everything around building in-game economies. Guy offers tips to balance the game economy, how game teams should define their KPIs, and common mistakes he sees from game developer companies, and how to create a company culture based on data. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-balance-your-in-game-economy/

Other Episodes

Episode 7

October 01, 2020 01:01:04
Episode Cover

CNN, PocketGamer | Gametech, Part 2: The Journalist Perspective

Melissa Zeloof is joined by Ric Cowley, Editor of PocketGamer.biz, and Shannon Liao, reporter at CNN Business, to discuss the key happenings and trends...

Listen

Episode

April 03, 2023 00:31:03
Episode Cover

Om Tandon | UX in games: User-centered vs human-centered design

In this LevelUp episode, Melissa sits down with Om Tandon, UX Director at UX Reviewer Games Consultancy. They dive into what makes good UX,...

Listen

Episode 1

November 21, 2019 00:14:27
Episode Cover

Neon Play, Playrix, Madbox | Trends for Mobile Game Creatives

Live from Gamefest 2019 in the Negev Desert, Melissa from ironSource interviews Oli Christie from NeonPlay, Alexander Derkach from Playrix and Jean Nicholas Vernin...

Listen