Gram Games | User Acquisition for Mobile Games

Episode 9 October 02, 2018 00:18:24
Gram Games | User Acquisition for Mobile Games
LevelUp
Gram Games | User Acquisition for Mobile Games

Oct 02 2018 | 00:18:24

/

Show Notes

Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy titles. Tatyana gives advice on cracking UA with limited resources, and reveals why understanding monetization is imperative for executing a strong UA strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/cracking-user-acquisition-strategies-for-iap-and-ad-driven-titles/

Other Episodes

Episode 14

June 02, 2019 00:28:16
Episode Cover

Jam City | How to Secure an IP for Your Mobile Game

Brian Sapp, VP User Acquisition at Jam City, discusses how to conquer IPs in games, including the pros of partnerning with IPs, how game...

Listen

Episode 2

September 04, 2019 00:35:46
Episode Cover

N3twork, Smule | How Game Product and UA Teams Can Work Better Together

Next in our GPM series, Nebojsa Radovic, Director of Performance Marketing at N3twork, and Jon Lau, Director of User Acquisition at Smule discuss why...

Listen

Episode 3

July 14, 2020 00:20:00
Episode Cover

ironSource | Creative Operations, Part 3: How to Make High Impact Ad Creatives

Melissa Zeloof welcomes Noa Eckstein, Director of Creative Performance at ironSource Luna, to discuss all things in-ad data, including Playworks' process for optimizing ad...

Listen