Gram Games | User Acquisition for Mobile Games

Episode 9 October 02, 2018 00:18:24
Gram Games | User Acquisition for Mobile Games
LevelUp
Gram Games | User Acquisition for Mobile Games

Oct 02 2018 | 00:18:24

/

Show Notes

Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy titles. Tatyana gives advice on cracking UA with limited resources, and reveals why understanding monetization is imperative for executing a strong UA strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/cracking-user-acquisition-strategies-for-iap-and-ad-driven-titles/

Other Episodes

Episode 15

June 06, 2019 00:18:19
Episode Cover

Social Point | Transitioning to an In-App Bidding World

Sofia Gilyazova, Ad Monetization Manager at Social Point, talks everything in-app bidding - from challenges and drawbacks to benefits and brands coming on board....

Listen

Episode 18

October 10, 2019 00:43:04
Episode Cover

Quantic Foundry | Analyzing Gamer Behavior, Psychology, and Motivations

Nick Yee, Co-Founder at Quantic Foundry, explains how the gaming industry is beginning to standardize user behavior analysis and breaks down the 12 factors...

Listen

Episode

September 19, 2022 00:36:13
Episode Cover

Deconstructor of Fun | Blockchain Gaming, Pt 5: What the industry needs to do to make Blockchain Games mainstream

In this episode of LevelUp, our host Melissa Zeloof, VP Marketing at ironSource, sits down with Deconstructor of Fun's Javier Barnes and Ethan Levy,...

Listen