ironSource | Growth Loop, Step 1: Starting with UA, Not Monetization

Episode 4 February 06, 2020 00:32:26
ironSource | Growth Loop, Step 1: Starting with UA, Not Monetization
LevelUp
ironSource | Growth Loop, Step 1: Starting with UA, Not Monetization

Feb 06 2020 | 00:32:26

/

Show Notes

In the second episode of LevelUp’s Growth Loop mini-series, ironSource’s VP Growth Yevgeny Peres walks us through Stage 1 of the Growth Loop: User Acquisition. Yevgeny argues why game developers should start the cycle with user acquisition as opposed to game monetization, offers best practices for maximizing key metrics like IPM, and shares how game development teams can increase production by improving the relationship between monetization and UA. Skim the edited highlights here: https://www.ironsrc.com/podcasts/breaking-down-the-growth-loop-step-1-starting-with-ua

Other Episodes

Episode 2

April 21, 2020 00:50:11
Episode Cover

Games2Win | Emerging Markets with Newzoo, Part 2: India

This is the second episode in our Emerging Markets mini-series, co-hosted with Tom Wijman, Senior Games Market Analyst at Newzoo. Founded in 2007, Newzoo...

Listen

Episode 9

October 13, 2020 00:23:19
Episode Cover

Starberry Games | Indie Series, Part 2: What I Wish I Knew When Pitching to Investors

This is the second episode in our series for indie developers called, “what I wish I knew when.” Host Melissa Zeloof welcomes Antti Hattara,...

Listen

Episode 12

November 05, 2020 00:22:15
Episode Cover

Mighty Bear Games | Indie Series, Part 3: Identifying Million Dollar Game Concepts

Simon Davis, Co-Founder and CEO at Mighty Bear Games, joins Melissa Zeloof in our "What I wish I knew when..." series to talk about...

Listen