Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In

Episode 9 • June 23, 2019 • 00:15:28
Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In
LevelUp
Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In

Jun 23 2019 | 00:15:28

/

Show Notes

Next up in our hyper-casual series, Vincent Hart de Keating, Managing Director at Homa Games gives us an update on genre and where it stands in the wider gaming indstry. It's been more than a year since hyper-casual took off. Is it starting fade or just getting steam? Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-4-hyper-casual-check-in/

Other Episodes

Episode 5

May 17, 2018 • 00:23:30
Episode Cover

Gram Games | Setting Company Culture as a Business Imperative

Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret...

Listen

Episode 3

September 11, 2019 • 00:31:20
Episode Cover

Uken | How to Identify and Evaluate New Game Projects

Conrad McGee-Stocks, Director of Growth at Uken Games, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition....

Listen

Episode 2

September 04, 2019 • 00:35:46
Episode Cover

N3twork, Smule | How Game Product and UA Teams Can Work Better Together

Next in our GPM series, Nebojsa Radovic, Director of Performance Marketing at N3twork, and Jon Lau, Director of User Acquisition at Smule discuss why...

Listen