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Gaming is a multi-billion dollar industry, but what goes into making the world's most popular games? Join us as we speak to titans of the gaming world, including Zeptolab, Playrix, Nexon and Kongregate, the makers ...more

Latest Episodes

9

October 02, 2018 00:18:24
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Gram Games | User Acquisition for Mobile Games

Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy titles. Tatyana gives advice on cracking UA with limited resources, and reveals why understanding monetization is imperative for executing a strong UA strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/cracking-user-acquisition-strategies-for-iap-and-ad-driven-titles/ ...

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8

September 03, 2018 00:20:54
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Zeptolab | Balancing Ad Monetization with User Experience

Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on how to successfully balance user experience with ad monetization, and discusses the huge potential for brand advertisers in the gaming space. Read the edited highlights here: https://www.ironsrc.com/podcasts/balancing-ad-monetization-with-user-experience/ ...

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7

August 19, 2018 00:29:20
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Kolibri Games | How To Make An Idle Game: Idle Game Design

Join Nate Barker, Director of Biz Dev at Kolibri Games, in talking about idle games. Learn strategies for making and designing idle games that will monetize. Learn more here: https://www.ironsrc.com/podcasts/designing-idle-games-for-active-players/ ...

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6

June 11, 2018 00:23:53
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Pixelberry | The Social Impact of Gaming

Carissa Gonzalez, User Acquisition Manager at Pixelberry, shares her insights on everything from being a woman in the game industry, to how we've seen game marketing evolve, and how you always need to question the data. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-social-impact-of-gaming/ ...

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5

May 17, 2018 00:23:30
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Gram Games | Setting Company Culture as a Business Imperative

Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret sauce for nurturing a strong community in the workplace. Read the edited highlights here: https://www.ironsrc.com/podcasts/setting-company-culture-business-imperative/ ...

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4

May 15, 2018 00:33:46
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GameIS | Building Great Game Communities

Nir Miretzky, Chairman of GameIS, covers everything on what it takes to establish and maintain strong game communities and illustrates the trends and challenges in developing mobile games. Read the edited highlights here: https://www.ironsrc.com/podcasts/building-great-game-communities/ ...

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