Latest Episodes
9
Gram Games | User Acquisition for Mobile Games
Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy...
8
Zeptolab | Balancing Ad Monetization with User Experience
Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on...
7
Kolibri Games | How To Make An Idle Game: Idle Game Design
Join Nate Barker, Director of Biz Dev at Kolibri Games, in talking about idle games. Learn strategies for making and designing idle games that...
6
Pixelberry | The Social Impact of Gaming
Carissa Gonzalez, User Acquisition Manager at Pixelberry, shares her insights on everything from being a woman in the game industry, to how we've seen...
5
Gram Games | Setting Company Culture as a Business Imperative
Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret...
4
GameIS | Building Great Game Communities
Nir Miretzky, Chairman of GameIS, covers everything on what it takes to establish and maintain strong game communities and illustrates the trends and challenges...