Latest Episodes
7

Kolibri Games | How To Make An Idle Game: Idle Game Design
Join Nate Barker, Director of Biz Dev at Kolibri Games, in talking about idle games. Learn strategies for making and designing idle games that...
6

Pixelberry | The Social Impact of Gaming
Carissa Gonzalez, User Acquisition Manager at Pixelberry, shares her insights on everything from being a woman in the game industry, to how we've seen...
5

Gram Games | Setting Company Culture as a Business Imperative
Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret...
4

GameIS | Building Great Game Communities
Nir Miretzky, Chairman of GameIS, covers everything on what it takes to establish and maintain strong game communities and illustrates the trends and challenges...
3

Nexon | Bridging East and West in Gaming
Warren Woodward, Director of User Acquisition at Nexon, shares his insights on mobile user acquisition, the importance of soft launches (can you get away...
2

Deconstructor of Fun | The Rise of Hyper-Casual and Other 2018 Gaming Trends
Hear Mishka Katkoff, Director of Product Management at Rovio and the founder of gaming blog Deconstructor of Fun share his predictions for the gaming...