Latest Episodes
4

Voodoo | Creating a Culture Code for Winning Game Teams
Sophie Vo, Game Lead at Voodoo, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers on LevelUp: Game Product Managers Edition. Find out...
3

Uken | How to Identify and Evaluate New Game Projects
Conrad McGee-Stocks, Director of Growth at Uken Games, joins Melissa Zeloof from ironSource and Joe Kim from GameMakers.com on LevelUp: Game Product Managers Edition....
2

N3twork, Smule | How Game Product and UA Teams Can Work Better Together
Next in our GPM series, Nebojsa Radovic, Director of Performance Marketing at N3twork, and Jon Lau, Director of User Acquisition at Smule discuss why...
1

ironSource | Why Game Growth is a Loop and not a Funnel
Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came...
16

Lucky Kat Studios | How an Indie Developer Reached #1 with Nothing but Bootstraps
Herdjie Zhou co-founder and CEO of Lucky Kat Studios, speaks about the process of building his own gaming studio from the buttom up and...
1

GameMakers | How Root Cause Analysis Optimizes Game Design
LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down...