Latest Episodes
2
N3twork, Smule | How Game Product and UA Teams Can Work Better Together
Next in our GPM series, Nebojsa Radovic, Director of Performance Marketing at N3twork, and Jon Lau, Director of User Acquisition at Smule discuss why...
1
ironSource | Why Game Growth is a Loop and not a Funnel
Yevgeny Peres, VP Growth at ironSource, explains why game developers just look at growth as a funnel and not a loop, how he came...
16
Lucky Kat Studios | How an Indie Developer Reached #1 with Nothing but Bootstraps
Herdjie Zhou co-founder and CEO of Lucky Kat Studios, speaks about the process of building his own gaming studio from the buttom up and...
1
GameMakers | How Root Cause Analysis Optimizes Game Design
LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down...
9
Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In
Next up in our hyper-casual series, Vincent Hart de Keating, Managing Director at Homa Games gives us an update on genre and where it...
15
Social Point | Transitioning to an In-App Bidding World
Sofia Gilyazova, Ad Monetization Manager at Social Point, talks everything in-app bidding - from challenges and drawbacks to benefits and brands coming on board....