Latest Episodes
1
MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design
Discover the basics of how to make, design, plan and develop hyper-casual games with hyper-casual game idea fundamentals on this episode of LevelUp.Paul Woodbridge,...
10
ironSource | The Next Generation of Designing Interactive Mobile Ads
Dan Greenberg, Chief Creative Officer at ironSource, shares what goes into designing hit playable ads, discusses where we can expect to see AR pop...
9
Gram Games | User Acquisition for Mobile Games
Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy...
8
Zeptolab | Balancing Ad Monetization with User Experience
Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on...
7
Kolibri Games | How To Make An Idle Game: Idle Game Design
Join Nate Barker, Director of Biz Dev at Kolibri Games, in talking about idle games. Learn strategies for making and designing idle games that...
6
Pixelberry | The Social Impact of Gaming
Carissa Gonzalez, User Acquisition Manager at Pixelberry, shares her insights on everything from being a woman in the game industry, to how we've seen...