Latest Episodes
4

Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing
In our next installment of our dedicated hyper-casual series, Ryan Davies, Digital Marketing Manager at Kwalee, tells us how his team runs successful user...
11

Miniclip | The Future of Programmatic Mediation
Pieter Kooyman, Chief Advertising Officer at Miniclip, sets the record straight on programmatic mediation and predicts what the mobile games industry can expect to...
2

Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to...
1

MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design
Discover the basics of how to make, design, plan and develop hyper-casual games with hyper-casual game idea fundamentals on this episode of LevelUp.Paul Woodbridge,...
10

ironSource | The Next Generation of Designing Interactive Mobile Ads
Dan Greenberg, Chief Creative Officer at ironSource, shares what goes into designing hit playable ads, discusses where we can expect to see AR pop...
9

Gram Games | User Acquisition for Mobile Games
Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy...