Latest Episodes
9

Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In
Next up in our hyper-casual series, Vincent Hart de Keating, Managing Director at Homa Games gives us an update on genre and where it...
15

Social Point | Transitioning to an In-App Bidding World
Sofia Gilyazova, Ad Monetization Manager at Social Point, talks everything in-app bidding - from challenges and drawbacks to benefits and brands coming on board....
14

Jam City | How to Secure an IP for Your Mobile Game
Brian Sapp, VP User Acquisition at Jam City, discusses how to conquer IPs in games, including the pros of partnerning with IPs, how game...
13

Tactile Games | The Evolution of Puzzle Games
Christophe Carvenius, Head of Insights at Tactile Games, runs through the evolution of the casual puzzle game genre while giving a deep dive into...
12

Random Logic | How to Monetize and Advertise Word Games
Andrew Stone, President at Random Logic Games, shares best practices for monetizing, advertising, and designing word games. What demographic plays word games most? Which...
4

Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing
In our next installment of our dedicated hyper-casual series, Ryan Davies, Digital Marketing Manager at Kwalee, tells us how his team runs successful user...