Latest Episodes
14
Jam City | How to Secure an IP for Your Mobile Game
Brian Sapp, VP User Acquisition at Jam City, discusses how to conquer IPs in games, including the pros of partnerning with IPs, how game...
13
Tactile Games | The Evolution of Puzzle Games
Christophe Carvenius, Head of Insights at Tactile Games, runs through the evolution of the casual puzzle game genre while giving a deep dive into...
12
Random Logic | How to Monetize and Advertise Word Games
Andrew Stone, President at Random Logic Games, shares best practices for monetizing, advertising, and designing word games. What demographic plays word games most? Which...
4
Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing
In our next installment of our dedicated hyper-casual series, Ryan Davies, Digital Marketing Manager at Kwalee, tells us how his team runs successful user...
11
Miniclip | The Future of Programmatic Mediation
Pieter Kooyman, Chief Advertising Officer at Miniclip, sets the record straight on programmatic mediation and predicts what the mobile games industry can expect to...
2
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to...